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Okay you're going to have to hang in for a bit on this one. It's going to take a bit before I show a finished product.
This will just be an introductory post to my idea and it will ensure I haven't forgotten any issues.
First post will be the scenario and second will be the technical side of how the make it work.
The scenario and technical aspect will for sure have to be refined as I find new problems.
The basic idea is that when TOTs come onto the property there will be a sign that states something along the lines of "Help me find a ghost" or "Ghost detection services available". Basically getting the idea that some form of ghost detection may happen.
As they come up and I'm giving them candy I'll ask if they would like to help me for some extra candy.
If no - end of sequence and we carry on.
If yes - I explain that I need help finding a ghost.
I show them my ghost detector and explain that ghosts are real. I even have once trapped in a cube.
- the cube will be crystal bottom lit ghost image something like this
As I bring the detector close to the cube, the led's on the detector begin to light up indicating the presence of a ghost.
Now at this point two thing could happen.
TOT reconsiders helping and leaves - end of sequence and we carry on.
TOT still wants to help - I pass the detector to the TOT.
At this point I explain if they can find another ghost I'll pay them with more treats. I also explain I heard some weird sounds in a general are of the display so it doesn't take them too long.
Once the ghost is found I thank them for their help and retrieve the detector.
As I'm turning to get more treats for them I slowly bring the detector to my chest as I explain.
"I really do appreciate the help. Did you know if a ghost is set free it can take on human form?"
I expect at this point they will have seen that the detector at my chest has now indicated that I am a ghost, and I finally say. "And I'm going to free them all."
Now at this point two thing could happen.
TOT rapidly leaves without treats - give treats to parent.
TOT collects treats.
Either way I reset for the next run.
This will just be an introductory post to my idea and it will ensure I haven't forgotten any issues.
First post will be the scenario and second will be the technical side of how the make it work.
The scenario and technical aspect will for sure have to be refined as I find new problems.
The basic idea is that when TOTs come onto the property there will be a sign that states something along the lines of "Help me find a ghost" or "Ghost detection services available". Basically getting the idea that some form of ghost detection may happen.
As they come up and I'm giving them candy I'll ask if they would like to help me for some extra candy.
If no - end of sequence and we carry on.
If yes - I explain that I need help finding a ghost.
I show them my ghost detector and explain that ghosts are real. I even have once trapped in a cube.
- the cube will be crystal bottom lit ghost image something like this
As I bring the detector close to the cube, the led's on the detector begin to light up indicating the presence of a ghost.
Now at this point two thing could happen.
TOT reconsiders helping and leaves - end of sequence and we carry on.
TOT still wants to help - I pass the detector to the TOT.
At this point I explain if they can find another ghost I'll pay them with more treats. I also explain I heard some weird sounds in a general are of the display so it doesn't take them too long.
Once the ghost is found I thank them for their help and retrieve the detector.
As I'm turning to get more treats for them I slowly bring the detector to my chest as I explain.
"I really do appreciate the help. Did you know if a ghost is set free it can take on human form?"
I expect at this point they will have seen that the detector at my chest has now indicated that I am a ghost, and I finally say. "And I'm going to free them all."
Now at this point two thing could happen.
TOT rapidly leaves without treats - give treats to parent.
TOT collects treats.
Either way I reset for the next run.